Like others have said, I think this game shows a lot of promise for its early stage!
I like that the MC has reasonable proportions relative to the genre, while I doubt anyone can complain about her either. As a female gooner gamer I know I'm not the target audience but this is a hard balance to strike and I appreciate it.
I'm a bit hesitant to provide any feedback on mechanics or visuals etc since it's so early, but I will say I think the way the difficulty of untying drops for everything as soon as you untie one arm is probably too easy right now. Granted, goblins probably are shit at rigging. Maybe an officer type can come by and do some proper knots?
From very little that we can play, i see a lot of potential to be had here. The concept if fun. the animations need some work but hey its a super early build. Could also use a VSYNC. i had a ton of screen tearing. and a toggle for sprinting. on controller, sprinting and moving was a pain. other than that just a variety of traps and enemies(that's a given obviously) and possibly some restraints when she gets captured. i did try to mess with the pole with the ring on it but i don't think it does anything.
I'll put your notes in my todo list for the next updates. about the enemies and new traps, sure they are on the list, but first I have to fix the current bugs. we'll see them very soon! I have made about 14 traps but only a handful of them are in the game right now. for new types of enemies I need the art assets first, and when the artist designs them we'll have them in the game.
about "the pole with the ring on it, i don't think it does anything" — that's for the goblins, the player can't use them (for now at least!)
and v0.1.1 actually just went live, some of the fps issues are fixed.
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May I ask for a native Linux version? Since for Godot this should be easy. Thx.
Like others have said, I think this game shows a lot of promise for its early stage!
I like that the MC has reasonable proportions relative to the genre, while I doubt anyone can complain about her either. As a female
goonergamer I know I'm not the target audience but this is a hard balance to strike and I appreciate it.I'm a bit hesitant to provide any feedback on mechanics or visuals etc since it's so early, but I will say I think the way the difficulty of untying drops for everything as soon as you untie one arm is probably too easy right now. Granted, goblins probably are shit at rigging. Maybe an officer type can come by and do some proper knots?
Anyway, looking forward to more and best luck.
From very little that we can play, i see a lot of potential to be had here. The concept if fun. the animations need some work but hey its a super early build. Could also use a VSYNC. i had a ton of screen tearing. and a toggle for sprinting. on controller, sprinting and moving was a pain. other than that just a variety of traps and enemies(that's a given obviously) and possibly some restraints when she gets captured. i did try to mess with the pole with the ring on it but i don't think it does anything.
thanks for playing, and for writing all this up!
I'll put your notes in my todo list for the next updates. about the enemies and new traps, sure they are on the list, but first I have to fix the current bugs. we'll see them very soon! I have made about 14 traps but only a handful of them are in the game right now. for new types of enemies I need the art assets first, and when the artist designs them we'll have them in the game.
about "the pole with the ring on it, i don't think it does anything" — that's for the goblins, the player can't use them (for now at least!)
and v0.1.1 actually just went live, some of the fps issues are fixed.
this is such a cool concept!
thanks you!
Looks good, please add mobile too!
I plan to add android, but it'll take some time for the android build to be ready.